3/31/2023 0 Comments Oddworld strangers wrath intro![]() Every single character in this game is equally intentionally hideous and absolutely adorable. I was also impressed with the excellent character animations, and most importantly, its cinematic cutscenes. I could see the quality of the game’s lights and shadows whenever I used Abe’s chant ability to light up a path inside a pitch black cave, for instance. With the exception of a few ugly textures here and there, Oddworld: Soulstorm is basically comprised of massive levels with great lighting effects. Surprisingly enough, this game was crafted on the Unity engine and it looks amazing. I’m not going to affirm that what I’ve seen in this PlayStation 5 port could have only been achieved with the power of the next generation of consoles, but I’d be lying if I said I didn’t appreciate its graphics and sound design. Oddworld: Soulstorm features a great gameplay loop and excellent controls, but believe it or not, that’s not what I liked the most about it. This directly impacts the game’s overall level design, as there are tons of hidden areas to unveil by performing jumping tricks in hard-to-reach places. ![]() He jumps with Mario-esque levels of precision, and is even able to perform double jumps and change their direction mid-air. Sure, the game still retains a bit of that classic “cinematic platformer” feel, but the main playable character Abe feels nimble and responsive, like never before. I’m glad to inform that this is not the case in Oddworld: Soulstorm. One thing a lot of Oddworld fans have always complained about with the previous games in the franchise was that they featured weighty controls, heavily inspired by (dated) games like Prince of Persia and Blackthorne. It’s a perfect implementation of the tried and true “trial and error” mechanic. You’ll respawn a mere milliseconds later, right in front of the beginning of the puzzle. Oddworld: Soulstorm is so freaking generous with its checkpoints, as there’s literally a new one before and after each individual puzzle, that dying doesn’t feel like a hassle. This is a brutal game where the slightest mistake will result in your death, but that’s not an issue at all. There are tons of puzzles based around these gameplay mechanics. Oddworld: Soulstorm features some damn impressive cutscenes. Meanwhile, possessing enemies lets you control them, using their weapons against their own kind. In each and every level, Abe needs to save as many slaves as possible, guiding them through traps and dangerous foes until he reaches a bird portal, a weird time-space anomaly that allows you to permanently save any slaves following you. Abe can run, jump, press switches, pull levers, and most importantly, he can use his spiritual powers and leadership skills to either guide fellow Mudokons to safety or possess nearby enemies. However, Oddworld: Soulstorm is such a fun and well-written game that you’ll probably decide to read summaries about the previous games because its world is so captivating.Īll of the mechanics featured in previous Oddworld games are featured in here. The overall plot of the game, as well as its background setting, might be a bit confusing for newcomers. Honestly, I’ve come to respect this decision of keeping a nearly decade-old vision intact. The game doesn’t give you an explanation as to what is happening and why it is happening. It starts off with Abe and the freed Mudokons running away from the Glukkons and Sligs from the previous game. ![]() Being a sequel to a remake of the original Oddworld (a remake to Abe’s Exoddus), I was impressed with the fact that Oddworld: Soulstorm doesn’t care at all whether you’ve played the previous games in the series or not.
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